This course, for students majoring in Animation, Design Engineering & Game Technology. Here you learn about the design histories and theories to develop creative, technical and analytical skills in animation film production through the exploration of animation production pipeline (CG modelling, texturing, lighting, rigging, Animation and rendering) techniques relevant to a career in design engineering, Visual Effects and animation.
In this course we explore animation across a variety of platforms including film, television, advertising, web, motion capture and game design. This course will provide the opportunity for students to develop their transferable employability and professional skills through project-based assessment for Media & Entertainment industry.
The experts that would acquaint you with the intricacies of animation shall be Dr. Abhishek Kumar, Adobe Educatdigitalanimator, Apple Certified, USA Dr. Achintya Singhal, Associate Professor, Computer Science, Banaras Hindu University Dr. Alok Kumar Singh Kushwaha, Associate Professor (Head of Department), Computer Science Engineering, GGU Central University Dr. Jitendra Sheetlani, Professor (Dean), School of Computer Application, Sri Satya Sai University Dr. VD Ambeth Kumar, Professor, CSE, PEC – Affiliating body Anna University Bhuvnesh Kumar, Creature Animator , Yash Raj Films, (Former TD Animation DreamWorks, Technicolor , MPC & Anibrain )Alka K Ryan, TD Lighting, Course Content Developer Animation & VFX (Former Mentor Arena Animation & MAAC)Prasoon Singh, Technical Director Animation, Prime Focus World (Former TD Animation DQ) International – Subject Matter Experts Mahmood Tariq, VFX Technical Director, Canada (Former TD Lighting/FX Tau Films & Rhythm & Hues) Abhishek Chaturvedi, Compositor, DNEG, Vancouver, British Columbia, Canada (Former Compositor Double negative, Singapore and Rhythm & Hues)Abhinav Goel, Animation & Game Technology Expert, Poland, Central Europe (Former Animator Xentrix Studio)Teaching Assistant Er. Ankit Kumar , (MTech – IIITA, PhD- BIT ).
Week 1 – Fundamental of Animation
Week 2 – Poly Engineering – Basics of Modeling
Week 3 – Poly Engineering – Modeling Architectural Design
Week 4 – Poly-painting – Texturing Fundamental
Week 5 – UVW Unwrapping & 3D Paint Tools
Week 6 – Aesthetics development : Lighting Fundamental
Week 7 – Indirect & Direct Lighting techniques
Week 8 – Character Setup- Rigging
Week 9 – Character Skinning & Blend shapes
Week 10- Animation Fundamentals
Week 11 – Principal of Animation
Week 12 – Animation Walk Cycle Project
Week 13 – FX & Dynamics Simulations
Week 14 – Scene integration : Compositing
Week 15 – Case Study : Tips & Tricks